3DS MAX

Description

Autodesk 3ds Max,  provides powerful tools for 3D modeling, texturing, lighting, rigging, animation, dynamics, particles and rendering. This enables game developers, visual effect artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the interactive interface and workflow tools of 3ds Max makes the job of design visualization specialists easier.

This course is basically designed to assist the  modelers, animators, and designers.  Keeping in view the varied requirements of the students, this course covers a wide range of tools and features. Also covers concepts, and techniques for modelling, texturing, lighting,  rigging, animating the objects, fluid simulation, cloth simulation, particle system, create 360 panaromic images, create realistic Vray render, Interactive 3ds max  and so on. Additionally, in this course, we introduce the Interactive 3ds max. On the completion of this course, students will be able to create complex 3d scenes, stunning environments and realistic virtual reality experiences.

Salient Features of this Course:

A comprehensive course consisting of 65 video lectures that are organized in a pedagogical sequence.

Detailed explanation of all Autodesk 3ds Max tools.

Step-by-step instructions to guide the users through the learning process.

Two projects at the end of the course to enable the users to apply the skills learned in the course.

Practice Test

Certificate of Completion

Requirements

  • Fundamental working knowledge of the Windows environment. Knowledge of any 3d software is an added advantage

Who this course is for:

  • This software is the strength for architectural professionals, designers, and game developers

Course Outline

In this course, participants learn how to:

Module 1: Introduction to BIM and Autodesk Revit

 1.1 BIM and Autodesk Revit

 1.2 Overview of the Interface

 1.3 Starting Projects

 1.4 Viewing Commands

Module 2: Basic Sketching and Modify Tools

 2.1 Using General Sketching Tools

 2.2 Editing Elements

 2.3 Working with Basic Modify Tools

 2.4 Working with Additional Modify Tools

Module 3: Starting Structural Projects

 3.1 Linking and Importing CAD Files

 3.2 Linking in Revit Models

 3.3 Setting Up Levels

 3.4 Copying and Monitoring Elements

 3.5 Coordinating Linked Models

Module 4: Structural Grids and Columns

 4.1 Adding Structural Grids

 4.2 Placing Structural Columns

Module 5: Foundations

 5.1 Modeling Walls

 5.2 Adding Wall Footings

 5.3 Creating Piers and Pilasters

 5.4 Adding Isolated Footings

Module 6: Structural Framing

 6.1 Modeling Structural Framing

 6.2 Modifying Structural Framing

 6.3 Adding Trusses

Module 7: Working with Views

 7.1 Setting the View Display

 7.2 Duplicating Views

 7.3 Adding Callout Views

 7.4 Elevations and Sections

Module 8: Adding Structural Slabs

 8.1 Modeling Structural Slabs

 8.2 Creating Shaft Openings

Module 9: Structural Reinforcement

 9.1 Structural Reinforcement

 9.2 Adding Rebar

 9.3 Modifying Rebar

 9.4 Reinforcing Walls, Floors, and Slabs

Module 10: Structural Analysis

 10.1 Preparing Projects for Structural Analysis

 10.2 Viewing Analytical Models

 10.3 Adjusting Analytical Models

 10.4 Placing Loads

Module 11: Project – Concrete Structure

 11.1 Start a Structural Project

 11.2 Create Foundation Elements

 11.3 Frame a Concrete Structure

Module 12: Creating Construction Documents

 12.1 Setting Up Sheets

 12.2 Placing and Modifying Views on Sheets

 12.3 Printing Sheets

Module 13: Annotating Construction Documents

 13.1 Working with Dimensions

 13.2 Working with Text

 13.3 Adding Tags

 13.4 Adding Detail Lines and Symbols

 13.5 Creating Legends

Module 14: Creating Details

 14.1 Setting Up Detail Views

 14.2 Adding Detail Components

 14.3 Annotating Details

Module 15: Scheduling

 15.1 Structural Schedules

 15.2 Graphical Column Schedules

 15.3 Working with Schedules